SCENERY

Scenery objects are simple objects that have no use other than looking cool. As the name implies it is used only as scenery. Scenery cannot be targeted or interacted with in any manner.

DEFINITION FILE

Object has no specific file, but uses the standard assembly (*.asb) file instead. It's parameters are either assigned in the object's database or directly in the map files.


SCRIPT EVENTS

This object has no script events linked to it.


MAP FILE PARAMETERS

	Scenery:
	{	
		ModelId:	2
		Position:	109910.71	0.00	67445.92
		Rotation:	0.88	-0.80	0.00
		KeyName:	scenery
		Name:	Scenery
		NameId:	-1
	}
	
ModelId Specific scenery model ([ Base\EditorScenery.wdt ]) used by this object type instance
Position Object global position
Rotation Object rotation
KeyName Object keyname used for accessing via scripts
Name Specific name of this object instance
NameId Line number in Base\MapObjectNames.wdt that is used as the displayed object name in-game. This is for localization purposes. Any value other than -1 overrides the directly typed Name.