PLATFORM

Defense platforms have are saved as *.def (defense platform) files. These closely resemble *.shp (ship files) with only some parts missing since they arenít used.

SHIP MODEL

Name Path to the platform's assembly (*.asb) file

SHIPBASE

Name Platform name
Hull platform's hitpoints
Crew DEPRECATED
Hangar set either to 0(false) or 1(true). Hangar parameters are located further down the file
Soak default soak percentage (1.00 = 100%)
Evasion DEPRECATED

SHIP EFFECT POINTS

This block is quite simple. It is a list of points set on the platform mesh. The points are used to spawn various particle effects. The first portion No: is the number of points, and then below it are listed all the points with 3 coordinates X | Y | Z.

SHIP WEAPONS

WeaponsPower Battery energy. This parameter is the same for all batteries.
WeaponsPowerRefill Battery energy recharge
WeaponsPowerDownTime Cooldown before weapon battery starts recharging after spending it completely
WeaponBattery Each platform can have up to 4 light weapon batteries and those are: Left | Right | Front |Rear. Their sequence in the *.shp file is THE SAME. Add turrets to each battery, by adding TurretSlot and its set of parameters. If a platform doesn't have a battery, leave it empty! (WeaponBattery: {})
ShipHeavyWeapons Each platform can have up to 4 heavy weapon batteries and those are: Left |Right | Front |Rear. Their sequence in the *.shp file is THE SAME. Each heavy weapon batter can have only ONE launcher with its set of parameters. If a platform doesn't have a heavy battery, leave it empty! (HeavyWeaponBatter: {})

POWER CORE

Hp System's hitpoints. When it drops to 0, the system goes offline until repaired.
Firewall System's resistance to hacking.
Power Power used by skills.
EnergyRecharge Rate at which power is gained.
Feedback If hacking is attempted, power core can have the ability to send a powerful feedback to the hacker ship and damage it.

SENSORS

Hp System's hitpoints. When it drops to 0, the system goes offline until repaired.
Firewall System's resistance to hacking.
SensorRadius Mid-value is 2500. Should NOT exceed 4000!
Detection Chance to detect cloaked objects. (1.00 = 100%)

GRAPPLER

Hp System's hitpoints. When it drops to 0, the system goes offline until repaired.
Firewall System's resistance to hacking.
GrapplerRange Mid value is 500. Should not exceed 1000!
Overload Grappler can have a chance to inflict shield damage to grappled object. (1.00 = 100%)

HANGAR

Only works if Hangar is set to 1 in the ShipBase section!

Hp System's hitpoints. When it drops to 0, the system goes offline until repaired.
Firewall System's resistance to hacking.
PreLaunch Time needed for squadron to rearm and repair before going back out.
Fuel Time available for squadrons to fly before returning to hangar.

EVENTS

OnDestroy Standard *.sal script used as default OnDestroy script if no override script exists in the sector/world file.
OnTransport Standard *.sal script used as default OnTransport script if no override script exists in the sector/world file. Script is activated when player initiates transporting onto the platform