Doslo je do pogreske kod spajanja
Collision is necessary for an object to have the most absic interaction in the world.
IMPORTING COLLISION MESHES
Import an *.x or *.obj file into the Material editor. There's no need to set diffuse, normal and special maps or adjust any parameters, since collision meshes aren't visible in-game.
SAVING COLLISION MESHES
Now comes the slightly different part: saving. First save the collision mesh as a standard model
Collision models DO NOT need textures or materials! You can leave the default textures/materials on the collision mesh as they are NOT used!
Collision meshes are implemented through the *.asb files. At the bottom of the *.asb file two sections can be found.
ConvexCollisionMeshes MUST be convex models. Non-convex models WILL NOT WORK!
You can have as many convex collision models as you want.
Position of collision meshes CANNOT be changed! Export them already placed around/on the object with the pivot set at 0!
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