The Assembly editor is the first thing you see when you start up the Material editor.
The main purpose of the Assembly editor is to assemble entities. Entities can be comprised of any number of models (meshes imported as *.mdl files), particle emitters (*.par), beams, flares, collision models.
The Assembly is where all those elements come together to finalize the look of the object used in-game.
While the first and third part of the main toolbar always show the same controls, the middle section changes depending on what sub-editor is opened.
The panel has three distinct areas of importance:
To add an object to the assembly, right-click on the Elements list. This will open up a small context menu. Simply select the proper element type you wish to add. To edit the object, select it on the Elements list and switch to the appropriate sub-editor (Model editor for models, Paticle editor for particles...)
Alternatively you can use the shortcuts:
Models can be moved, rotated and scaled. Beams and Particle emitters can only be moved.
CTRL combo for position/rotation can only work when the appropriate editbox is selected
CTRL combo can also be used for rotation, but the step is 15*
You can only open an editor if the proper object type is selected on the Elements list (mesh for Material editor, particle for Particle editor etc.)
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