Force an AI ship to attack player.
Check if player has any contraband in inventory.
Get ship's boardable flag. (0 == false, 1 == true).
Check whether ship has cloak set to ON(1) or OFF(0).
Check status of Friend-Foe mechanism.
Get invulnerable flag of a ship.
Check whether ship has Power to Engines set to ON(1) or OFF(0).
Instruct a ship to go to a position. The ship can be distracted in which case it will lose its target position and act according to its AI.
Instruct a ship to go to a position and once there, fire off another script. The ship can be distracted in which case it will lose its target position and script and act according to its AI.
Resets (or recalculates) enemy list for every active ship. Use this function (in the same script) after using SetAIQuestStatus or SetFriendFoe functions!
Flag that sets desired behavior to a ship. Use this function on quest-related ships ONLY! Set appropriate flag for desired behavior.
Can be set either to 0(active) or 1(passive). Passive ships will not act on their own default AI behavior.
Set a ship's boardable flag. (o == false, 1 == true)
Set ship cloak state to true(1) or false(0).
Set specific AI condition of an object.
Friend-Foe mechanism. Used during missions to prevent randomly generated AI ships from interfering.
Set whether ship is invulnerable (1) or not (0).
Set ship Power to Engines to ON(1) or OFF(0).
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